教授學術研究

Huang, H. M., Tai, W. S., Huang, T. C., & Lo, C. Y. (2024). Optimizing inquiry-based science education: verifying the learning effectiveness of augmented reality and concept mapping in elementary school. Universal Access in the Information Society, 1-14.
Huang, T. C., Ho, S. J., Zheng, W. H., & Shu, Y. (2024). To know, feel and do: an instructional practice of higher education for sustainable development. International Journal of Sustainability in Higher Education, 25(2), 355-374. https://doi.org/10.1108/IJSHE-11-2022-0355
Huang T-C, Limniou M and Wu W-CV (2023) Editorial: Virtual learning environments in educational institutions. Front. Virtual Real. 4:1138660. doi: 10.3389/frvir.2023.1138660
Hsieh P, Wang Y, Huang T (2023) Exploring Key Factors Influencing Nursing Students' Cognitive Load and Willingness to Serve Older Adults: Cross-sectional Descriptive Correlational Study, JMIR Serious Games, 11:e43203 doi: 10.2196/43203
Hsieh, P. L., Yang, S. Y., Lin, W. Y., & Huang, T. C. (2022). Facilitated virtual learning for advanced geriatric education among nursing students during the COVID pandemic in Taiwan. Library Hi Tech, (ahead-of-print).
Huang, T. C., Wang, Y. J., & Lai, H. M. (2022). What Drives Internet Entrepreneurial Intention to Use Technology Products? An Investigation of Technology Product Imagination Disposition, Social Support, and Motivation. Frontiers in psychology, 13, 829256. https://doi.org/10.3389/fpsyg.2022.829256
Huang T-C and Chen Y-J (2022) Do Personality Traits Matter? Exploring Anti-drug Behavioral Patterns in a Computer-Assisted Situated Learning Environment. Front. Psychol. 13:812793. doi: 10.3389/fpsyg.2022.812793
SUTO, H., CHEN, Y. J., & HUANG, T. C. (2021). A VR-based Learning Material for Anti-drug Education: Evaluation from Aspects of Motivation, Satisfaction, and Self-efficacy. International Journal of Affective Engineering, IJAE-D.
Huang, H. M., Huang, T. C., & Cheng, C. Y. (2021). Reality matters? exploring a tangible user interface for augmented-reality-based fire education. Universal Access in the Information Society, 1-13.
Shu, Y., & Huang, T. C. (2021). Identifying the Potential Roles of Virtual Reality and STEM in Maker Education, The Journal of Educational Research, 114, 108-118.
Huang, T. C., Jeng, Y. L., Hsu, C., & Lai, C. F. (2021). Where are the sleeping beauties and princes in educational technology journals?. Library Hi Tech, 39(4), 1137-1153.
Shu, Y., Ho, S. J., & Huang, T. C. (2020). The Development of a Sustainability-Oriented Creativity, Innovation, and Entrepreneurship Education Framework: A Perspective Study. Frontiers in Psychology, 11, 1878.
Shu, Y., Chen, Y. J., & Huang, T. C. (2019). Exploring the future of nursing education: An integrated motivation learning model based on virtual reality. The Journal of Nursing, 66(2), 22–28.
Chang, Y. C., Lai, Y. H., & Huang, T. C. (2019). Inferential Motion Reconstruction of Fall Accident Based on LSTM Neural Network. Journal of Medical and Biological Engineering, 39(3), 315-328.
Huang, T. C., Lin, W., & Yueh, H. P. (2019). How to Cultivate an Environmentally Responsible Maker? A CPS Approach to a Comprehensive Maker Education Model. International Journal of Science and Mathematics Education, 17(1), 49-64.
Huang, T. C. (2019). Do different learning styles make a difference when it comes to creativity? An empirical study. Computers in Human Behavior, 100, 252-257.
Huang, T. C., Chen, M. Y., & Hsu, W. P. (2019). Do Learning Styles Matter? Motivating Learners in an Augmented Geopark. Educational Technology & Society, 22(1), 70-81.
Huang, Y. M., Lou, S. J., Huang, T. C., & Jeng, Y. L. (2019). Middle-aged adults’ attitudes toward health app usage: a comparison with the cognitive-affective-conative model. Universal Access in the Information Society, 18(4), 927-938.
Liao, L., Lai, C. F., Wan, J., Leung, V. C., & Huang, T. C. (2019). Scalable distributed control plane for On-line social networks support cognitive neural computing in software defined networks. Future Generation Computer Systems, 93, 993-1001.
Lai, C. F., Lai, Y. H., Hwang, R. H., & Huang, T. C. (2019). Physiological signals anticipatory computing for individual emotional state and creativity thinking. Computers in Human Behavior, 101, 450-456.
Huang, T. C., Chen, M. Y., & Lin, C. Y. (2019). Exploring the behavioral patterns transformation of learners in different 3D modeling teaching strategies. Computers in Human Behavior, 92, 670-678.
Huang, T. C. (2019). Seeing creativity in an augmented experiential learning environment. Universal Access in the Information Society, 18(2), 301-313.
Chang, Y. C., & Huang, T. C. (2018). An interactive smart grid communication approach for big data traffic. Computers & Electrical Engineering, 67, 170-181.
Hsiao, K. L., Huang, T. C., Chen, M. Y., & Chiang, N. T. (2018). Understanding the behavioral intention to play Austronesian learning games: from the perspectives of learning outcome, service quality, and hedonic value. Interactive Learning Environments, 26(3), 372-385.
Jeng, Y. L., & Huang, T. C. (2017). Design of a self-learning recommendation system with integration of personal cloud storage technology. Journal of Internet Technology, 18(7), 1525-1532.
Hsiao, K. L., Shu, Y., & Huang, T. C. (2017). Exploring the effect of compulsive social app usage on technostress and academic performance: Perspectives from personality traits. Telematics and Informatics, 34(2), 679-690.
Huang, T. C., & Lin, C. Y. (2017). From 3D modeling to 3D printing: Development of a differentiated spatial ability teaching model. Telematics and Informatics, 34(2), 604-613.
Huang, T. C., Jeng, Y. L., Hsiao, K. L., & Tsai, B. R. (2017) SNS collaborative learning design: enhancing critical thinking for human–computer interface design. Universal Access in the Information Society, 16(2), 303-312.
Huang, T. C., & Huang, Y. M. (2017). Where are my cooperative learning companions: designing an intelligent recommendation mechanism. Multimedia Tools and Applications, 76(9), 11547-11565.
Huang, T. C., Chen, C. C., & Chou, Y. W. (2016). Animating eco-education: To see, feel, and discover in an augmented reality-based experiential learning environment. Computers & Education, 96, 72-82.
Huang, T. C., Shu, Y., Yeh, T. C., & Zeng, P. Y. (2016). Get lost in the library? An innovative application of augmented reality and indoor positioning technologies. The Electronic Library, 34(1), 99-115. 【Outstanding paper of the year】
Huang, T. C., Hsu, C., & Ciou, Z. J. (2015). Systematic Methodology for Excavating Sleeping Beauty Publications and Their Princes from Medical and Biological Engineering Studies. Journal of Medical and Biological Engineering, 35(6), 749-758.
Huang, T. C. (2015). What Library 2.0 has taught libraries in Taiwan about e-learning. The Electronic Library, 33(6), 1121-1132.
Jian, M. S., Shen, J. H., Huang, T. C., Chen, Y. C., & Chen, J. L. (2015). Language Learning in Cloud: Modular Role Player Game-Distance-Learning System Based on Voice Recognition. In Future Information Technology-II (pp. 129-135). Springer Netherlands.
Chen, C. C., Huang, T. C., Park, J. J., & Yen, N. Y. (2015). Real-time smartphone sensing and recommendations towards context-awareness shopping. Multimedia Systems, 21(1), 61-72.
Chiang, H. S., & Huang, T. C. (2015). User-adapted travel planning system for personalized schedule recommendation. Information Fusion, 21, 3-17.
Lai, C. F., Chiu, P. S., Huang, Y. M., Chen, T. S., & Huang, T. C. (2014). An evaluation model for digital libraries' user interfaces using fuzzy AHP. The Electronic Library, 32(1), 83-95.
Huang, T. C. (2014). Antistray, Learning Smart: Creating Indoor Positioning Learning Environment for Augmenting Self-Regulated Learning. International Journal of Distributed Sensor Networks, 2014.
Chen, C. C., Huang, T. C., Park, J. J., Tseng, H. H., & Yen, N. Y. (2014). A smart assistant toward product-awareness shopping. Personal and ubiquitous computing, 18(2), 339-349.
Huang, T. C., & Chen, C. C. (2013). Animating Civic Education: Developing a Knowledge Navigation System using Blogging and Topic Map Technology. Educational Technology & Society, 16(1), 79-92.
Chen, D. R., Chen, M. Y., Huang, T. C., & Hsu, W. P. (2013). Developing a mobile learning system in augmented reality context. International Journal of Distributed Sensor Networks, 2013.
Cheng Lin, K., Huang, T. C., Hung, J. C., Yen, N. Y., & Ju Chen, S. (2013). Facial emotion recognition towards affective computing-based learning. Library Hi Tech, 31(2), 294-307.
Chou, P. N., & Huang, T. C. (2013). The Exploratory Study of Using Computer Log Files to Examine Engineering Students’ Online Learning Behaviors: A Self-Directed Learning Approach. International Journal of Technology and Engineering Education, 10(1), 1-8.
Huang, T. C. (2012). Motivation-Oriented Teaching Model for Certification Education. International Education Studies, 6(2), 84.
Huang, T. C. (2012). Bring ideas into action: developing a cognitive/affective teaching framework in energy education. Energy Education Science and Technology Part B. Social and Educational Studies, 5(2), 1071-1078.
Chen, C. C., & Huang, T. C. (2012). Learning in a u-Museum: Developing a context-aware ubiquitous learning environment. Computers & Education, 59(3), 873-883.
Huang, T. C., Huang, Y. M., & Yu, F. Y. (2011). Cooperative Weblog Learning in Higher Education: Its Facilitating Effects on Social Interaction, Time Lag, and Cognitive Load. Educational Technology & Society, 14(1), 95-106.
Huang, T. C. (2011). Creating a knowledge development model for blog-based learning. International Journal of Information and Education Technology, 1(3), 261.
Jian, M. S., Huang, T. C., Hsu, S. H., & Banasik, M. (2011). Learning in Cloud: Developing RFID Based Modular Role Player Game-Distance-Learning System. International Journal of Technology and Engineering Education, 8(2), 13.
Huang, Y. M., Huang, T. C., & Huang, Y. M. (2010). Applying an intelligent notification mechanism to blogging systems utilizing a genetic-based information retrieval approach. Expert Systems with Applications, 37(1), 705-715.
Huang, T. C., Cheng, S. C., & Huang, Y. M. (2009). A blog article recommendation generating mechanism using an SBACPSO algorithm. Expert Systems with Applications, 36(7), 10388-10396.
Yueh-Min, H., Tien-Chi, H., Wang, K. T., & Hwang, W. Y. (2009). A Markov-based recommendation model for exploring the transfer of learning on the web. Journal of Educational Technology & Society, 12(2), 144.
Huang, Y. M., Jeng, Y. L., & Huang, T. C. (2009). An Educational Mobile Blogging System for Supporting Collaborative Learning. Educational Technology & Society, 12(2), 163-175.
Huang, T. C., Huang, Y. M., & Cheng, S. C. (2008). Automatic and interactive e-learning auxiliary material generation utilizing particle swarm optimization. Expert Systems with Applications, 35(4), 2113-2122.
Huang, Y. M., Chen, J. N., Huang, T. C., Jeng, Y. L., & Kuo, Y. H. (2008). Standardized course generation process using dynamic fuzzy petri nets. Expert systems with applications, 34(1), 72-86.
Huang, Y. M., Huang, T. C., & Hsieh, M. Y. (2008). Using Annotation Services in a Ubiquitous Jigsaw Cooperative Learning Environment. Educational Technology & Society, 11(2), 3-15.
Jeng, Y. L., Huang, T. C., & Huang, Y. M. (2008). Web 2.0 Based Learning Management System for Supporting SCROM & QTI. Journal of Internet Technology, 9(5), 307-312.
曾靖芸、黃天麒(2021年6月)。實境技術於商業教育中的應用。發表於2021第二屆商業教育與管理演討會。國立成功大學。
Tseng, H. P., Huang, T. C., & Hou, H. Y. (2023, August). Discovering new elements of experiential learning theory from design education: A designer's perspective. In ICITL 2023: International Conference of Innovative Technologies and Learning 2023. Porto, Portugal.
He, A. L., Huang, T. C., & Shu, V. Y. (2023, August). Transforming critical thinking pedagogy: An exploration of ChatGPT-assisted learning and teaching systems. In ICITL 2023: International Conference of Innovative Technologies and Learning 2023. Porto, Portugal.
Chen, K. Y., Chiang, M. Y., & Huang, T. C. (2023, August). Redefining customer service education in Taiwan’s convenience store sector: Implementing an AI-driven experiential training approach. In ICITL 2023: International Conference of Innovative Technologies and Learning 2023 (pp. 57-66), Porto, Portugal. Cham: Springer Nature Switzerland.
Lin, W. Y., Huang, T. C., Chang, H. C., Soh, J. X., Peng, H. L., & Chien, P. L. (2022, August). Study on the Learning Effect of “In-Depth Guidance Strategy” Combined with “Online Digital Teaching Materials” in Multimedia Integrated System Course. In Innovative Technologies and Learning: 5th International Conference, ICITL 2022, Virtual Event, August 29–31, 2022, Proceedings (pp. 398-404). Cham: Springer International Publishing.
Tseng, C. Y., Shu, Y., Huang, T. C., Hsu, W. C., & Chien, P. L. (2021, November). Integration of Mixed Reality in Teaching and Learning Effectiveness: A Systematic Literature Review of the Analyses. In International Conference on Innovative Technologies and Learning (pp. 85-94). Springer, Cham.
Wang, Y. J., Lai, H. M., Huang, T. C., & Chien, P. L. (2020, November). Developing the Scale of Technology Product Imagination Disposition. In International Conference on Innovative Technologies and Learning (pp. 77-83). Springer, Cham.
Huang, T. C., Hansen, P., Shu, V. Y., & Chien , P. L. (2019, December). A Teacher’s Reflection of a PBL-based Curriculum . In 2019 the International Conference of Innovative Technologies and Learning. December 2-4, Norway
Wang, K. T., Lu, L., Sun, Q., & Huang , T. C. (2019, December). Scenario-Based Learning Exemplification with a Dynamic Video Retrieving Tool for the Second Language Teaching. In 2019 the International Conference of Innovative Technologies and Learning. December 2-4, Norway
Huang, T. C., & , Y. S. (2019, October). Technology for Enhancing Children‘s Visual Perception . In 2019 The 9th International Conference on Education, Research and Innovation (ICERI 2019). October 25-27, Japan
Chen, Y. J., Chiu, C. W., & Huang, T. C. (2019, July). Students’ anti-drug self-efficacy, motivation in virtual learning environments, and achievements . In 2019 International Conference on Innovative Computing and Management Science . July 19-22, Japan
Tu, . L., Chang, S. H., & Huang , T. C. (2019, April). Exploring Taiwanese Adolescents’ Moral Philosophy Regarding Software Piracy . In 2nd International Conference on Social Enterpreneurship, Economics and Management Studies (SEEM). April 20-21, Japan
Shu, Y., Hansen, P., Huang, T. C., Huang, Y. M., & Wang, K. T. (2018, August). Developing an edutainment platform for stimulating innovative thinking. In International Conference of Innovative Technologies and Learning. August 27-30, Piran-Portoroz, Slovenia
Wang, K. T., Lin, M. A., Huang, T. C., & Yen, N. Y. (2018, August). Multimodal Learning Recommendation-Using Adaptive Neuron-Fuzzy Inference System for Microlearning. In International Conference on Innovative Technologies and Learning (pp. 153-164). Springer, Cham.
Lin, Y. H., Chang, S. H., Huang, T. C., Lin, Y. T., & Chen, Y. J. (2018, July). Augmented Reality Enhanced Ubiquitous-Learning in Museum. In International Conference on Teaching and Education Sciences . July 2-4, Okinawa, Japan
Chen, M. Y., Huang, T. C., Shu, Y., Chen, C. C., Hsieh, T. C., & Yen, N. Y. (2018, April). Learning the Chinese Sentence Representation with LSTM Autoencoder. In Companion of the The Web Conference 2018 on The Web Conference 2018 (pp. 403-408). International World Wide Web Conferences Steering Committee.
Huang, Y. Z., Wu, W. C., Lin, K. F., & Huang, T. C. (2018, April). A Study on Junior-College Students' Maladaptive Cognition and Behaviour in Computer Programming Courses. In 2018 3rd International Conference on Computer and Communication Systems (ICCCS) (pp. 436-439). IEEE.
Huang, T. C., Chang , S. H., Shu, V. Y., Hansen, P., & Lee, S. L. (2017, September). Developing a Curriculum of Maker Education in Taiwan Higher Education. In 2nd International Symposium on Emerging Technologies for Education. September 20-22, Cape Town, South Africa
Huang, T. C., Shu, Y., Chien, P. L., & Chen, M. C. (2017, July). A Highway Driving Safety VR Training Framework Based On Scaffolding Theory. In International Symposium on Teaching, Education, and Learning. July 4-6, Hiroshima, Japan
Huang, T. C., Shu, V. Y., Chen, C. C., & Jeng, Y. L. (2016, October). 1st International Symposium on Emerging Technologies for Education (SETE 2016). In Coding, the new literacy: Thinking-oriented programing learning e-book. October 26-29, Sapienza University, Roma, Italy
Huang, Y. M., Wang, C. S., Huang, T. C., & Chen, C. C. (2016, October). 1st International Symposium on Emerging Technologies for Education (SETE 2016). In Exploring the factors that influence the intention to play a color mixing game. October 26-29, Sapienza University, Roma, Italy
Jeng, Y. L., Huang, Y. M., & Huang, T. C. (2016, October). 1st International Symposium on Emerging Technologies for Education (SETE 2016). In Using Summarization Technology for Supporting Problembased Learning. October 26-29, Sapienza University, Roma, Italy
Huang, T. C., Huang, H. F., Ciou, Z. J., Lin, J. Y., & Hsu, C. (2016, January). Hawaii International Conference on Education. In Effects of different learning types on sustained attention, spatial visualization ability, and learning performance. January 3-6, Hawaii, USA
Jeng, Y. L., Huang, T. C., Chen, C. C., Shu, Y., & Huang, Y. M. (2015, September). Developing a mobile instant messaging system for problem-based learning activity. In Interactive Collaborative Learning (ICL), 2015 International Conference on (pp. 313-316). IEEE, Florence, Italy.
Huang, T. C., Shu, Y. ., Chang, S. H., Huang, Y. Z., Lee, S. L., Huang, Y. M., & Liu, C. H. (2014, December). Developing a self-regulated oriented online programming teaching and learning system. In IEEE International Conference on Teaching, Assessment, and Learning for Engineering. December 8-10, New Zealand, Wellington
Huanga, Y. M., Liu, C. H., Wangc, C. S., Huang, T. C., & Huange, Y. M. (2014, December). Exploring the effect of different usages of technology on the students’ using behavior. In AAEE2014 Conference. December 8-10, Wellington, New Zealand
Huang, T. C., Yu, S., & Tsai, B. R. (2014, August). A Teaching Study of Integrating Cloud-based Technology and Critical Thinking into Human-Computer Interface Design. In The 6th International Conference on Education Technology and Computer. August 8-10, Singapore
Hsieh, M. Y., Huang, T. C., Hung, J. C., & Li, K. C. (2014, July). Analysis of Gesture Combos for Social Activity on Smartphone. In The 3nd FTRA International Conference on Ubiquitous Computing Application and Wireless Sensor Network. July 7-10, Jeju, Korea
Huang, T. C. (2013, September). Creating an augmented reality learning space with indoor positioning technology for smart learning. In The FTRA 9th International Symposium on Wireless sensor network Technologies and Applications for Smart Space (WTA 2013). September 4-6, Gwangju, Korea
Huang, T. C., Chou, Y. W., Shu, Y., & Yeh, T. C. (2013, August). Activating natural science learning by augmented reality and indoor positioning technology. In HumanCom 2013. August 23-25, Taipei, Taiwan
Huang, T. C., Shu, Y., Chen, C. C., & Chen, M. Y. (2013, August). The development of an innovative programming teaching framework for modifying students’ maladaptive learning pattern. In 2013 5th International Conference on Education Technology and Computer. August 17-18, Malé, Maldives
Shen, J. H., Jian, M. S., & Huang, T. C. (2013, July). An Efficient Spatial Index for Nonuniform Wireless Data Broadcast. In The 10th FTRA International Conference on Secure and Trust Computing, data management, and Applications (STA 2013). July 8-10, Fukouka, Japan
Huang, T. C., Shu, Y., Chou, Y. W., Tsai, B. R., & Liu, C. H. (2013, April). Developing a remedial instruction framework for self-directed learning. In e-CASE & e-Tech 2013. April 3-5, Kitakyushu, JAPAN
Liu, C. H., Huang, Y. M., & Huang, T. C. (2012, November). Investigating students' intention to use computer simulations. In International Conference on Computers in Education. November 26-30, Singapore
Huang, T. C., Wang, C. W., & Huang, Y. M. (2012, October). A study of teaching strategy model constructed for certification and information engineering education. In The 5 th Asia-Pacific Conference on Engineering and Technology Education & The 2 nd Conference on Engineering Education. October 29-November 1, Taiwan
Chen, C. C., Tseng, H. H., & Huang, T. C. (2012, July). Development of a smart shopping environment in home furnishing retailer system with RFID technology. In Business and Information 2012. July 3-5, 日本札幌
Huang, T. C., & , Y. S. (2011, July). Creating a knowledge construction model for blog-based learning: A case study of citizenship education. In 2011 International Conference on Education Technology and Computer. July 15-16, Changchun, China
Huang, T. C., & Wang, P. T. (2011, July). The Development of Digital Teaching Materials in Vocational Education ─Using Electronic Engineering as an Example. In 2011 International Conference on Computer Science and Education. July 9-10, Qingdao, China
Huang, T. C., & Shu, Y. (2010, September). A Study on curriculum development model constructed for computer and information engineering education. In Proceedings of Joint International IGIP- SEFI Annual Conference. September 19-22, Trnava, Slovakia
Huang, T. C. (2010, August). Constructing a multi-perspective learning environment using blog technology and Topic Maps. In Frontier Computing. Theory, Technologies and Applications, 2010 IET International Conference on (pp. 117-121). IET.
Hsu, S. H., Wu, P. H., Huang, T. C., Jeng, Y. L., & Huang, Y. M. (2008, November). From traditional to digital: factors to integrate traditional game-based learning into digital game-based learning environment. In The 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL). November 17-19, Banff, Canada
Huang, T. C., Huang, Y. M., Jeng, Y. L., & Huang, Y. M. (2007, August). A Zone-based Mobile Learning Architecture in Pervasive Computing Environments. In 6th International Conference on Web-based Learning (ICWL 2007). August 15-17, Edinburgh, UK
Jeng, Y. L., Huang, Y. M., Huang, T. C., Wang, K. T., & Huang, Y. M. (2007, August). Web Course Recommendation Using Group Decision Making Algorithm. In 6th International Conference on Web-based Learning (ICWL 2007). August 15-17, Edinburgh, UK
Huang, T. C., Jian, M. S., & Lee, C. N. (2005, June). An Adaptive Route Optimization Scheme for Minimizing Costs in Mobile IP Networks. In WIRELESSCOM 2005. June 13-16, Hawaii, USA
牛宣、黃天麒、陳楚瑜 (2022年 11月)。經驗式學習實境探索、觀察與問題解決數位學習系統-以古蹟文化資產為學習內涵。發表於第15屆資訊教育與科技應用研討會(IETAC2022)。中臺科技大學。
高子晴、黃天麒 (2022年 11月)。探索學習者對於3D建模學習之行為轉換。發表於2022資訊教育與科技應用研討會(IETAC)。中臺科技大學。
羅少廷、黃天麒 (2022年 11月)。應用混合實境技術於教育之系統性文獻回顧。發表於2022資訊教育與科技應用研討會(IETAC)。中臺科技大學。
曾欣屏、黃天麒 (2022年 10月)。奠基於自我導向學習理論之混合實境技術融入創客教育教學模式。發表於2022融合教育與無障礙學習科技國際學術研討會。國立臺中教育大學。
蔡莉婷、舒玉、賴慧敏、黃天麒 (2022年 6月)。消費者持續使用共享外送平台之影響因素。發表於2022第三屆商業教育與管理研討會。線上研討會。
蔡莉婷、舒玉、黃天麒 (2022年 5月)。共享經濟平台使用的滿意度及行為意向-以外送平台為例。發表於2022第十一屆工程、技術與科技教育。線上研討會(原地點:屏東科技大學)。
許家綸、黃天麒、林真伊、王顗筑 (2022年 5月)。基於YOLOv5的全口圖像牙位辨識。發表於2022人工智慧技術及應用研討會。國立臺中科技大學。
鄭雯惠、何昕家、舒玉、黃天麒 (2021年 7月)。探究應用數位遊戲於聯合國永續發展目標學習之可行性與學習者感受。發表於2021第十屆工程、技術與STEM教育研討會。國立宜蘭大學。
曾靖芸、黃天麒 (2021年 6月)。境技術於商業教育中的應用。發表於第二屆商業教育與管理演討會。國立成功大學。
賈語嫣、蔣佳芸、巫季庭、陳鈺潔、黃天麒 (2019年 11月)。探究虛擬實境反毒教育之學習成就、動機與沉浸感 。發表於2019第十屆教育創新國際學術研討會。新竹國立清華大學。
廖婕妤、黃天麒 (2019年 6月)。應用G suite於企業內員工期望與行為意圖之研究 。發表於2019第一屆台灣商業教育與管理學術研討會。台南南台科技大學。
陳孟琪、黃天麒、舒玉、張庭浩 (2018年 10月)。以鷹架學習理論與虛擬實境技術發展緊急狀況駕駛情境暨實作模擬訓練系統。發表於TANet 2018臺灣網際網路研討會。國立中央大學。
廖智威、劉立雯、黃彥彰、林可凡、黃天麒 (2017年 10月)。基於自我調整學習理論建置之專注力訓練系統。發表於TANET2017臺灣網際網路研討會。東海大學。
陳佳妤、林可凡、黃天麒 (2017年 6月)。發展一融入批判性思考學習之電子書學習平台。發表於數位生活科技研討會。國立嘉義大學蘭潭校區。
李松霖、黃天麒,、柯志坤 (2017年 5月)。STEAM 暨經驗學習為基礎之創客 教育課程發展與其學習成效之性別差異。發表於2017 第六屆台灣工程與科技教育 學術研討會。國立臺中科技大學。
李松霖、劉立雯、黃天麒、柯志坤 (2017年 3月)。應用6E教學模式於國小創客 教育之研究。發表於TWELF 2017第十二屆台灣數位學習發展研討會。中央大學。
林珈緯、黃天麒、陳大仁、黃彥彰、劉立雯、李松霖 (2016年 5月)。K-12程式 設計邏輯學習系統與教學模式發展與設計。發表於2016 第五屆工程與科技教育學 術研討會。國立臺灣師範大學。
黃天麒、黃思齊 (2014年 11月)。植基於室內定位演算法與政府開放資料之主動式防災應用。發表於第二屆開放資料研討會。國立臺北大學民生校區。
黃天麒、黃彥彰、李松霖 (2014年 11月)。植基於意義學習與經驗學習法之線上程式設計教學系統。發表於TWELF2014台灣數位學習發展研討會。國立臺灣師範大學進修推廣學院。
黃天麒、黃彥彰、舒玉 (2014年 5月)。工程教育線上課程認證及主觀態度之研究-以電子學為例。發表於第三屆工程與科技教育學術研討會。修平科技大學。
黃天麒、葉庭杰、曾佩雅、黃思齊、許桔 (2013年 12月)。探討電子雜誌與傳統媒介合作之數位行銷研究。發表於2013 全國計算機會議。台灣,台中。
黃天麒、葉庭杰、曾佩雅、黃彥彰 (2013年 12月)。運用擴增實境暨室內定位技術發展一自我導向學習系統-以圖書館教育為例。發表於2013數位與科技生活創新應用學術研討會。台灣,桃園。
黃天麒、蔡陛蓉、周俞彣、舒玉 (2013年 11月)。以專題式學習法整合雲端技術發展批判思考能力教學模式。發表於TWELF 2013。台灣,台中。
黃天麒、蔡陛蓉、周俞彣、葉庭杰 (2013年 5月)。運用擴增實境暨室內定位技術發展一自然科學學習系統。發表於第二屆工程與科技教育學術研討會。台灣,台北。
黃天麒、舒玉、周俞彣、廖婕妤、鄺郁婷、楊惠鈞、賴羿婷、賴鈺婷 (2012年 12月)。輔助公民教育之創新互動式學習平台。發表於第18屆資訊管理實務研討會。台灣,台北。
周俞彣、舒玉、黃天麒 (2012年 10月)。自我導向學習融入補救教學模式之設計。發表於TWELF 2012。台灣,台南。
余鈺涓、蔡陛蓉、黃天麒 (2012年 10月)。悅趣化自我導向學習電子書教材之發展。發表於TWELF 2012。台灣,台南。
曾佩雅、黃天麒 (2012年 10月)。植基於近場通信技術之個人化雲端資訊系統。發表於TANET 2012 網際網路研討會。台北/台灣。
黃天麒、黃思齊、曾佩雅 (2012年 6月)。行動式健康照護暨資訊服務整合系統。發表於第七屆智慧生活科技研討會。台灣,台中。
黃天麒、黃思齊 (2012年 5月)。永無紙淨:植基於NFC感應技術之電子發票系統。發表於2012資訊管理學術與實務研討會。台灣,台北。
黃天麒 (2011年 11月)。Creating an individual knowledge construction model for blog-based learning。發表於第七屆台灣數位學習發展研討會。台北。
王志偉、蔡元傑、林荃啟、葉庭杰、黃天麒 (2011年 11月)。植基於近場通信技術之個人化手機付費系統。發表於2011年民生電子研討會。台中,台灣。
黃天麒、王志偉、鄭淑真 (2011年 11月)。發展以部落格學習為基礎之知識建構模式。發表於Taiwan E-Learning Forum (TWELF) 2011。台北。
黃天麒、王志偉、王炳聰 (2011年 5月)。技職工程教育之數位教材發展─以電子學為例。發表於2011 第一屆工程教育學術研討會。台北。
黃悅民、紀逸群、黃天麒、王坤德 (2007年 6月)。彈性化教學設計支援遠距教學活動。發表於2007 數位生活科技研討會。台南。
黃天麒、黃亦銘、鄭鈺霖、黃悅民 (2007年 3月)。3G數位學習平台之研究與設計。發表於銘傳大學2007國際學術研討會。銘傳大學。
黃天麒、黃亦銘、紀逸群、鄭鈺霖、黃悅民 (2006年 12月)。應用於協同學習之創新式行動部落格系統。發表於2006 數位教學暨資訊實務研討會。台南。

計畫名稱
起始日
終止日
金額
STEAM教育新篇章: 以永續發展教育培育產業導向之高層次思維能力課程 發展與評估-STEAM教育新篇章: 以永續發展教育培育產業導向之高層次思維能力課 程發展與評估
2023-08-01
2026-07-31
3,927,000
STEAM導向之永續發展目標教育: 探究高等教育課程模組設計、研究與教學實務
2022-08-01
2023-07-31
786,000
應用延伸實境發展智慧虛實創客空間強化大專院校STEAM素養--應用混合實境技術實踐STEAM導向之適性化虛實創客空間
2020-08-01
2023-07-31
3,683,000
融入深度學習技術之人工智慧物聯網創客課程發展、實施、評估與應用推廣
2019-10-01
2022-09-30
3,484,000
實現STEAM創客於跨領域工程教育課程-以創意問題解決能力融入人機介面設計課程
2017-08-01
2020-07-31
3,240,000
以新興生理資訊感測技術結合擴增實境探究資訊類技職大專生創造力學習歷程之認知、情意、技能整合研究
2015-08-01
2018-07-31
3,120,000
情感回饋式電子書系統在人機介面設計課程之建立與應用
2014-08-01
2017-07-31
2,199,000
以自我導向學習系統轉化技職校院學生不適應性學習組型之縱貫研究
2013-08-01
2014-07-31
918,000
技職工程教育數位學習認證教材、課程之發展與評量暨不適應性學習歷程分析:以電子學為例
2011-08-01
2013-07-31
1,494,000
以主題地圖知識架構為基礎之個人化部落格知識導覽系統
2010-01-01
2011-12-31
1,344,000
計畫名
起始日
終止日
計畫編號
奠基於社會學習理論發展混合實境技術以提升聽障生在融合教育場域中的社會學習
2023-07-01
2024-02-29
112-2813-C-025-002-H
探討應用經驗學習理論於對話機器人系統訓練門市人員溝通能力與成效評估
2023-07-01
2024-02-29
112-2813-C-025-028-H
基於ARCS動機模式之混合實境芳療教學系統研發
2022-07-01
2023-02-28
111-2813-C-025-014-H
基於經驗學習理論之數位行銷教學輔助平台研發與評估
2021-07-01
2022-02-28
110-2813-C-025-014-H
經驗式學習實境探索、觀察與問題解決學習系統-以古蹟文化資產為學習內涵
2020-07-01
2021-02-28
109-2813-C-025-033-H
「AR」you 反毒_以擴增實境輔助反毒教育之教學系統開發與實踐
2019-07-01
2020-02-28
108-2813-C-025-014-H
以創新思維能力激發為目的之響應悅趣式平臺之研發
2018-07-01
2019-02-28
107-2813-C-025-036-H
以鷹架學習理論與虛擬實境技術發展緊急狀況駕駛情境暨實作模擬訓練系統
2017-07-01
2018-02-28
106-2813-C-025-020-U
以擴增實境與感測技術建置問題導向式學習環境- 以博物館導覽為例
2017-07-01
2018-02-28
106-2813-C-025-023-U
基於自我調整學習理論建置之專注力訓練系統
2016-07-01
2017-02-28
105-2815-C-025-027-U
以Google Glass擴增實境技術實作基於體驗式學習理論之創造力學習系統
2015-07-01
2016-02-28
104-2815-C-025-005-U
發展一自我調整學習之線上程式教學暨學習系統
2014-07-01
2015-02-28
103-2815-C-025-014-U
運用擴增實境暨室內定位技術發展一自我導向學習系統-以圖書館教育為例
2013-07-01
2014-02-28
102-2815-C-025-010-S
植基於近場通信技術之個人化手機付費系統
2011-07-01
2012-02-28
100-2815-C-025-003-E
計畫名
起始日
終止日
計畫編號
合作單位
共同主持人
BBC micro:bit 智能創新應用長照人才培育基地
2022-11-01
2023-07-31
111146F
奧斯丁國際有限公司
語文學院
舒玉 助理教授
護理系
謝佩倫 助理教授
智慧型牙科診斷技術研發
2022-02-01
2023-01-31
111033F
樂衍有限公司
直播平台即時濾鏡應用程式開發
2021-03-01
2022-02-28
110021F
風之翼科技有限公司
創新電子商務客製化網站建置與管理
2020-08-01
2021-01-31
109117F
歐鎷數位
以數位行銷技術結合創新團體動力模式於行銷公益活動之應用
2019-11-10
2020-11-10
108182H
公益傳播基金會
搜尋引擎比對系統暨企業形象設計平台研發
2018-08-01
2019-02-28
107097F
明昌國際股份有限公司
模擬具人類情感之智慧型創意行銷系統研發
2018-06-01
2018-12-31
107071F
開能有限公司
基金投資系統建置計畫
2016-12-01
2017-05-31
105148F
玖昕企業有限公司
明福服飾管理資訊系統-電子商務
2016-07-15
2017-01-31
105A110010
元強資訊有限公司
平台系統模組-社區物流服務模組擴充與測試
2016-06-01
2016-12-31
工業技術研究院
眼寶科技有限公司形象網站建置
2016-04-15
2017-05-20
眼寶科技有限公司
金鑰皇冠電子商務計畫
2016-01-18
2016-05-31
105012F
元強資訊有限公司
高惠瓊
申錫公司網站建置
2013-11-01
2014-05-31
申錫企業股份有限公司